Ringstrasse150 Project Launch

Ringstrasse150 Project Launch

Ringstrasse150 homepage screenshot.

Ringstrasse150 homepage screenshot.

We’re excited to be launching the Ringstrasse150 – Ring Ride project. The project consists of a website with information on improving walking and cycling in Vienna and a mobile phone game designed to increase engagement by linking to the website in the game results screen. The website is available here:


We’ll be working on the website in the next few days to finish the German version and improve the content.

The Ring Ride game is available for Android from the Play Store:

Ring Ride Game for Android

The iOS version will be available as soon as it it approved by Apple.

We have rethought the project since our original idea for a website that would include mapping of improvement ideas. Instead the website now focuses on being a “one stop shop” for presenting information about how to improve walking and cycling in a city – in our case Vienna’s Ringstrasse. We’ll add learning elements to the website later. The main reason we decided not to include improvement mapping is that many cities already have these websites (including Vienna), so we’ll focus on trying to get people to use these existing websites.

If this project is successful similar websites could be developed for other cities following the same model. Here’s more information about the project and what we hope to achieve.

The goal is to increase support for walking and cycling improvements by creating a game (Ring Ride) that will introduce new people to organisations, activities, ideas and resources for walking and cycling in their cities.

Contact us if you want more information.

Games in transport: Grr-Grr-Bike case study

Games in transport: Grr-Grr-Bike case study

GGBike-doorI just posted the paper I wrote jointly with Peter Purgathofer and Fares Kayali of the Institute of Design and Assessment of Technology Vienna University of Technology about the use of games in transportation, with a focus on the technical evaluation of the Grr-Grr-Bike game prepared by Peter and Fares last spring. Here’s the paper abstract:

This paper presents an introduction to using games in transportation. Many organizations are using online games to help explain complicated subjects, increase awareness and encourage participation, three key transportation agency objectives. The Grr-Grr-Bike game was developed to better understand how mobile games could be designed to achieve these objectives. In the game players swipe the screen to guide a bike rider along an increasingly more complicated streetscape while avoiding opening car doors and stopping at traffic lights. The game’s objective was to encourage people to get involved in local bike planning and to teach them about urban cycling. The prototype game was released in January 2013 and then evaluated by game design experts. The experts produced a research report with improvement recommendations. The paper begins by providing an introduction to using games in transportation including example games, then uses the expert recommendations for Grr-Grr-Bike to illustrate important game design concepts, and finally presents general recommendations for using games in transportation.

You can download the paper from my publications page or directly via this link.

I’ll present the paper at a poster session on Monday morning January 13, 2014 between 8:30 -10:45 AM, Hilton International Center.

Hope to see you there!

Creating City-Scale Collaboration with Games

Jane McGonigal has developed this slideshow about using games for city scale collaboration. It’s something I am working on as part of my Bus Meister project (http://www.andynash.com/projects/busmeister/index.html). It looks like we are going to get a small amount of seed funding from the city of Vienna to develop a game and start the social network and best practices wiki database. More later, but McGonigal’s work is extremely interesting and well worth seeing.

Games as a platform for city-scale collaboration

Here is an extremely interesting slide show by Jane McGonigal from AvantGame about the role of computer games in helping solve urban and social problems.
The BusMeister game I am developing has a similar goal, but what McGonigal is doing is fantastic. The slideshow gives a nice background on the idea.
Also check out AventGame’s new game EVOKE – it’s really well done.

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