TRB Annual Meeting 2016

TRB Annual Meeting 2016

Ringstrasse150 homepage screenshot.

My Ring Ride – Ringstrasse150 project is being awarded an honourable mention award at the 2016 US Transportation Research Board Annual Meeting – Yea!

Here are my presentations and papers at the TRB Annual Meeting – Sunday 10 January -to- Thursday 14 January 2016:

  • Repurposing Travel Lanes for Multimodal Projects – Workshop 114 – Analyze This! What Planners Want to Know; Andy Nash, Green City Streets with Natalie Stiffler, City of Boulder. The workshop considers three problems, our problem considers the evaluation of and communications about the potential congestion impacts of sidewalk widening, bike lane, and transit lane projects. We’ll use Boulder’s Folsom Street project as a case study and try to develop strategies for improve the evaluation of these projects and communications about congestion. Sunday 10 January – 9:00 AM- 12:00 PM, Convention Center, 140A.
  • Enhanced Resource Conflict Graph Rescheduling Model for Freight Rail Traffic: Introducing Energy Saving; Toletti, Ambra, Valerio De Martinis, Ulrich Weidmann and Andrew Nash; Monday -1:30 PM- 3:15 PM – Session 367 – Current Research on Freight Rail Transportation, Convention Center, 149.
  • Tram Safety in Mixed Traffic: Best Practices from Switzerland; Improving Light Rail Through Operational and Safety Analysis – Marti, Christian, Jonas Kupferschmid, Michael Schwertner, Andrew Nash, and Ulrich Weidmann;  Monday – 7:30 PM- 9:30 PM – Session 470 – Convention Center, 143A.
  • Banedanmark TMS: ETCS as the foundation for attractive and efficient railway service; Nash, Andrew; Tuesday – 8:00 AM – 12:00 PM – Intercity Passenger Rail Committee, Marriott Marquis, Capitol (M4).
  • Evaluation of Freight Train Energy-Saving Potential Using Onboard Monitoring Data; De Martinis, Valerio, Ulrich Weidmann, Andrew Nash; Tuesday – 10:15 AM- 12:00 PM – Session 576 – Energy Efficiency Technologies for Rail Transportation – Convention Center, 147B.
  • Ring Ride – Ringstrasse 150 Project; Honourable Mention Award: Communicating with John and Jane Q. Public Contest 2016; Nash, Andrew; Tuesday – 10:45 AM- 12:30 PM – Session 585 – Public Involvement; Convention Center, Hall E.

Hope to see you there!

Washington DC – TRB 2014

Washington DC – TRB 2014

Washington Metro station

Washington Metro station

The 2014 TRB Annual Meeting was busy and fun – as usual.

I was co-author of two papers:

Lion sculpture on William Howard Taft Bridge - on the walking route between TRB hotels.

Lion sculpture on William Howard Taft Bridge – on the walking route between TRB hotels.

  • Using Online Games in Transport: Grr-Grr-Bike Case Study (Paper 14-3805), with co-authors Peter Purgathofer and Fares Kayali from the TU Wien; and
  • A proposed methodology for comparing and harmonizing railway operating processes (Paper 14-2632), with co-authors Silko Hoeppner (main author) and Ulrich Weidmann from the ETH Zurich’s IVT.
Washington Metro - backlit system and local area maps on telephone booth in station.

Washington Metro – backlit system and local area maps on telephone booth in station.

There were lots of excellent sessions and posters. I have many ideas for new projects and games … stay tuned!

Bus Meister Game – Thanks for the Feedback!

Bus Meister Game – Thanks for the Feedback!

London Buses - 2
Double Decker Bus in London: from my flickr photos of London.

Thanks to everyone for providing feedback on the Bus Meister game via e-mail, comments and at the TRB meeting!

One funny question was, “Why are the buses traveling on the left (curb) lane?”

The answer is that we wanted the buses to travel left to right and also wanted to show the buildings in the background … so the buses need to travel “British style”. Maybe we should make them double decker?

Our next steps are to revise the factors to make the game work better (i.e. show the benefits of PT priority more clearly), then we will make Bus Meister a real game with levels (top level is “Bus Meister” of course!). When we launch this version of the game it will be on facebook and have a more interactive website so that players can use social networking to get involved in improving public transport in their own communities. … Lots to do, but quite exciting.

Bus Meister game:

Bus Meister Public Transport Priority Best Practices wiki:

Please keep those comments coming!

Bus Meister Game (beta) – Now online!

Bus Meister Game (beta) – Now online!

BusMeister game screenshot.

BusMeister game screenshot.

I have just finished the beta version of a game designed to help citizens understand public transport priority. The game is linked to a wiki that provides detailed information about measures to improve public transport. Once we are happy with the game we will place it on Facebook and add social networking features so that players can discuss how to improve public transport in their own community.

I am looking for people to try out the game and wiki and to give me comments (also join the wiki as contributors!). The game is available now at:

The wiki is available at:

Instructions for Playing BusMeister are available on

Right now the game works, but we need to refine the values used to run the simulation and calculate the happiness and cost values. We will adjust these in the coming weeks and also add levels (so players advance to more difficult challenges) and other standard game features. We also will add more information to the pages. But, for now, the game works and we would love your feedback.

Finally, I hope to extend the approach to other modes of transport (biking, walking, street design) in the future.

Thanks for your help,

Bus Meister

Bus Meister

Limmatquai Transit Priority Traffic Signal - 2001

Limmatquai Transit Priority Traffic Signal – 2001

I’ve been interested in public transport priority for many years. The key problem with public transport priority, it seems to me, is that the projects needed to help make public transport more efficient aren’t very sexy. It’s all about the little things not the huge new light rail systems or metro projects. So, how to you make public transport priority more exciting?

How about developing an on-line game that people can use to model their own public transport line and linking that to a social networking system that brings people together to lobby effectively for implementation of the best ideas? That’s the main idea behind the Bus Meister proposal I am working on.

There’s already transportation games like Gridlock Busters about traffic congestion and social networking sites like see fix click designed to help generate “pressure” for improving urban infrastructure, why not combine the ideas and do something to improve public transport?

I submitted the idea to the ITS Transport Congestion Challenge – a competition where people vote on-line for the best solutions for traffic congestion. I would appreciate your comments and vote! Here’s a link to Bus Meister on my website, it presents the whole proposal and gives instructions on how to vote.

Thanks, and please let me know what you think – I plan to continue working on the proposal!

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